Sunday, February 18, 2024

Inq28 slaughter (and kitbashing)

 I just suffered what might be the worst thrashing of my wargaming career. It was, however, still pretty fun. :-) 

To make matters worse, we were playing a game I designed - a game that continues to provide excellent fun and dynamic, narrative play. For now, it's called Bright Blades, Burning Planets -- a competitive skirmish game built on an older cooperative swashbuckling ruleset I made some years ago, called Bright Blades, Black Powder. I wrote my Bright Blades rules systems to offer dynamic, tactical movement and meaningful choices across the game, especially during the core interactions of combat. They provide fast, cinematic, dynamic, slightly ridiculous play. Of all the game systems I've ever designed, I think I love it most. :-D 

Well, I've been in a bit of an "Inq28" mood of late, kitbashing my own Inquisitorial retinue. Meet the ill-fated gang that assembled for today's skirmish: 



Aside from the lack of paint on most of these fellas, I like this little team! Moving from left to right: 

+ The Inquisitor: he's a member of an obscure Ordo Historicus sent to research and preserve arcane secrets about past threats to the Imperium. However, he's also aligned with the Recongregator philosophy - a radical viewpoint held by a minority of Inquisitors who recognize the Imperium as just as dangerous to humanity as the xenos and chaotic threats around it. In other words, he's an anarchist agitator with an Inquisitor's credentials! The miniature is mainly an old Marine Captain from the Battle for Vedros boxed set, but I've given him a thunder hammer and an alternate powerpack as well. 

+ The Radical Preacher: this chap was an Ecclesiarchy preacher who became disillusioned with the state of his flock. The Inquisitor snapped him up into his retinue, and now employs him making subversive speeches to disrupt imperial order at just the right moment. The figure was a Reaper Bones alchemist which I've modified, adding a Skitarii vanguard helmet, a hand holding a bolter pistol, and another with a chainsword. This guy was recently promoted to Hero status (in my houserules) after surviving an earlier fight. 

+ The Abhuman Beastman melee specialist. Just a Reaper Bones beastman charging with a big axe and shield. I haven't modified this figure, since I like using it for normal fantasy fights as well. 

+ The last two "gentlemen" are veteran tactical troops, one armed with a plasma rifle and one with a belt-fed bolter. These are made from Chaos Marine bodies kitbashed together with skitarii bits and little home-made additions. 

So much for my team. I'm mid-five-part campaign with my kids. One is running a group of champions for a "True Emperor" - a mysterious figure who claims that the thing upon the Golden Throne is an empty husk, and that he is the Emperor of Mankind reborn (a claim long anticipated by dogmatic Inquisitors of the Thorian persuasion). Various imperial servants (and others) have pledged their allegiance to this "True Emperor," who claims he will soon usher in a blissful society of equality for those who have followed him. The fact that his followers include Alpha Legionnaires may or may not be relevant to assessments of his true nature



Also present is the "Sister of Truth," a persuasive (and deadly) speaker for the "True Emperor's" cause. A pair of grunts in carapace armor help round out this squad, as does a former graduate student and current unregistered psyker (recruited from civilians present at our first skirmish). The ghost-looking thing is a token representing the favoring presence of the True Emperor, used for narrative (and humorous) effect without mechanical effect. 

But a third warband was present, too -- a dangerous crew, openly loyal to the Ruinous Powers. They were an exotic mix of Chaos Space Marines led by a Sorcerer, supported by several gun-toting grunts. 



This Chaos warband has a nefarious campaign-goal: they reason that, if the so-called "True Emperor" is more than just a charlatan, then killing him (while still weak) and absorbing his corpse's latent psychic energy would be a great coup for Chaos forces active in this sector. 

For today's scrum, a trial of such shenanigans was in order. All three warbands converged on a ruined necropolis, where -- a thousand years earlier -- a dozen powerful psykers had been sacrificed together on an arcane altar. The Chaos band hoped to absorb the victim's still-present energies as a useful trial for their future plans. The other factions, although not planning to "absorb" the "True Emperor," wanted both to block Chaos' hand and gain this precious psychic resource for their own use. This would require hacking into an ancient control terminal driven by the altar -- the ancient humans' spirits still weirdly fused with the flickering machine-spirit. 


Eager to snatch this psychic prize for their own -- and to wreak vengeance on the false emperor's minions for a recent defeat, my Inquistorial retinue arrived, ready to kick some galactic butt. 




Or so it seemed; I had a dream, when the game was young...but things deteriorated quickly. The Chaos Sorcerer moved ahead of his forces and reached the altar-terminal. 



My Inquisitor, on the other hand, secured a commanding position overlooking the battlefield. Unfortunately, this commanding position also soon exposed him to fire from Chaos troopers hidden behind ruins (top left of picture). He started taking hits. 



Meanwhile, my plasma gunner found cover in a sheltered doorway, and used this position to slow the "True Emperor's" advancing forces. 

But my Inquisitor was in real trouble, buffeted by enemy fire, wounded, and knocked down...



Aaaaaaand an Alpha Legion shooter could still draw LOS to the Inquisitor, despite his prone position. Taken out of action! 



Here's the overall battlefield not long thereafter. 



The Sorcerer successfully hacked the data terminal, and made for the board-edge with his prize. My remaining troops got shot up by both other factions, but mainly tangled in a vengeance beatdown with the "True Imperial" forces. In the end, the Chaos warband got away, and I watched as every remaining figure of mine was taken out of action. Total Party Kill, you might say. 

To add insult to injury, in the post-battle campaign management phase, two of those casualties were confirmed as permanent kills (goodbye, beastman melee brute and plasma-gun-wielding veteran!) - and the only figure who rolled high enough to "level up" from the experience instead of dying was the Inquisitor - but he's already at max level. Oh well. At least I'll get a few recruitment points now to have another go at my shady opponents. 

We have planned this as a five-battle arc, a little campaign, and although I'm getting my little 28mm teeth kicked out, it's pretty fun. It's also encouraging me to keep revisiting opportunities to kitbash more figures. I always feel that kitbashing things bumps up my sense of investment and enjoyment. 

Thanks for reading this far! If you game soon, may you roll better than I did - and have fun!

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